Pixelwarps
Case 04 / Collector's editions

The Daxtermobile: a PlayStation 2 race car, rebuilt as a die-cast collectible

Limited Run Games and Naughty Dog asked me to reimagine a low-res vehicle from the original Jak X as a high-definition die-cast car for the game's PlayStation 4 special edition. I designed the car, seven editions of it, and all of their packaging.

Client
Limited Run Games, with approvals from Naughty Dog
Timeline
Late 2018 to November 2019
My role
Product, variant, and packaging design. Technical lead with the factory.
Result
All seven editions sold out, the six main ones within 48 hours
Backs and fronts of the packaging for all seven Daxtermobile editions, each in a different color theme
All seven editions / Card backs and fronts

01 / The brief

Start from a low-res game car. Finish with something people collect.

The source material was the original PlayStation 2 game model, some of the game's concept art, and screenshots. At that resolution the model leaves a lot to interpretation, and many of its parts are suggestions more than real components.

Every design had to be approved by both Naughty Dog and Limited Run. They cared most about the detail on each version, and they wanted every colorway to be fun and clearly different from the others.

The original low-polygon Daxtermobile game model in a 3D viewport, showing 3,120 triangles
Starting point / The PS2 game model, 3,120 triangles
Color concept sketch of the Daxtermobile in side and top views
Reference / Original Jak X concept art, Naughty Dog

02 / What I did

From reinterpretation to a factory-ready car.

I designed the high-definition car, the seven editions, and all of the packaging. My in-house 3D partner produced the renders, and a CAD specialist built the models for die-cast manufacturing. I was the technical lead with the factory through quality control.

  1. Redesign

    HD reinterpretation of the game model

  2. Editions

    Seven themes / Paint and finish

  3. Package

    Card and blister for all seven

  4. CAD

    Manufacturing models, with a CAD specialist

  5. Factory

    Technical lead / Quality control

High-definition render of the redesigned Daxtermobile in orange with a steel tube frame
The HD redesign
CAD model of the Daxtermobile with body, frame, engine, and wheels color-coded as separate parts
CAD / Rear three-quarter
CAD model of the Daxtermobile from the front, parts color-coded for manufacturing
CAD / Front three-quarter

03 / Seven editions

Seven themes, each with its own paint, finish, and package.

The standard Daxtermobile shipped only in the game's collector's edition. Five more went to retail. The seventh, the Precursor edition, was a PAX exclusive sold separately. I painted it copper to match the Precursor Orb from the original Jak and Daxter. Each one went to the factory with a spec sheet that called out every Pantone color, finish, and transparent part.

Top view render of the Freedom League edition in yellow, red, and blue with scratch details
Freedom League / Top view
Top view render of the Tiger Punk edition in pink and purple with yellow accents
Tiger Punk / Top view
Factory spec sheet for the UR86 edition with Pantone callouts on top, front, and side views
UR86 / Factory spec sheet
Front and back of the standard Daxtermobile blister card with engine, gearbox, armor, and turbo stat bars
Standard edition / Card front and back
Front and back of the black Midnight edition blister card with red accents
Midnight edition / Card front and back
The Precursor edition blister card with a copper die-cast car, marked Precursor Exclusive
Precursor edition / PAX exclusive

04 / Decisions

Three calls that shaped the product.

01

Design the parts the game never showed.

A game camera hides a lot. To work as a physical object, the car needed body parts a player never sees, designed so it could still be manufactured at a reasonable cost.

02

Build a collectible, not a toy.

This sits closer to collector die-cast than to a Matchbox car, so the detail had to hold up on a shelf. The parts also had to survive handling. Early in production we thickened a couple of pieces to make them sturdier.

03

Make every edition worth owning on its own.

Naughty Dog and Limited Run wanted every colorway to be fun and clearly distinct. Each edition got its own theme, paint, finish, and packaging.

05 / Result

Sold out, and the next project followed.

The six main editions sold out within 48 hours.Almost 3,000 units of each. The Precursor edition, sold separately at PAX, sold out as well.

Photo of the finished orange die-cast Daxtermobile from the side
The finished die-cast
Photo of the finished die-cast Daxtermobile from the front, showing its goggle headlights
The finished die-cast / Front

Each project led to the next. Smaller Jak 1 to 3 pieces and the SIGIL statue led to the Jak X work, and Jak X led to the Streets of Rage 4 statue.

06 / More editions

Statues, replicas, and packaging for other releases.

Also: Croc Collector's Edition for Argonaut Games and Rock It Games, Red's Ring for the Transistor Collector's Edition, and the Precursor Orb and Morph-Gun replica for Jak and Daxter collector's editions.